Minotaur & Axe


Animated Minotaur Character with optional Axe, Loincloth and Groom

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Rigged Minotaur Character with multiple ready character materials.

Includes a Two-Handed Axe and Loincloth which can be equipped or unequipped.

Includes 17 custom made animations designed for the Minotaur & Axe combination,

some of these are designed for Locomotion/Blending only. (half body/arms only animations)

Animation Showcase

Also includes some optional custom alembic/groom setups for use.

Blueprint examples are included aswell as a setup IKrig and retargeter for the minotaur.



  • Rigged Minotaur Character for use in your games with optional Axe, Loincloth & Alembics/Groom setups
  • Two-Handed Axe Mesh
  • Loincloth Mesh
  • 4 Character Material Sets (Standard, Damaged, Cow & Golden) (24 Materials)
  • 1 Axe material set (3 Materials)
  • 1 Loincloth Material set (2 Materials)
  • 5 Alembic/Groom setups with a Groom Material
  • 7 Retargeted Mannequin Locomotion Animations
  • 13 Animations for the Minotaur & Axe combination
  • 4 Animations for the Minotaur & Axe combination designed for Locomotion/Blending only
  • Player Character Blueprint & Animation Blueprint Examples

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 17 Custom animations & 7 Retargeted Mannequin Animations

Animation types (Root Motion/In-place):

Number of characters: 1

Vertex counts of characters: 40 754

Number of Materials: 30

Number of Textures: 88

Texture Resolutions: 4096*4096 - 8192*8192

Supported Development Platforms:

Windows: (Yes)

Extra armature bones:


ear_L_001 - 002

ear_R_001 - 002

tail_001 - tail_006

Important Notes:

To enable the use of Groom & Skin Bindings:

Edit -> Project Settings -> Engine -> Rendering -> Support Compute Skin Cache -> Enable -> Restart Editor

Also make sure Groom Plugin is enabled: Edit -> Plugins -> Groom