In-Engine character customization for your Metahumans.
UPDATE COMING SOON:
Latest Tutorial: Setting up a Third Person Game
Lite Version available here for users who already own the Meta Body Tool
FULL PRODUCT DESCRIPTION
Meta Customization System allows you to customize your Metahuman’s face, body and clothing in real-time without external apps, plugins or morph targets. The body and facial customization tools provided in this product are blueprint-based and they leverage your Metahuman's skeletal structure allowing you to manipulate its shape along with clothing through the character’s Animation Blueprint. Clothing, hair, props, Tattoos/Body Markings, skin and eye color can also be customized. Several clothing and costumes are included, compatible with Tall medium weight male and female.
Since Metahuman characters cannot be included in marketplace products you will need to follow the tutorials below to set the customization system up for your metahumans.
Discord(New) For general discussion, feedback, help, feature requests and more.
Tutorial 1: Setting Body Customization
Tutorial 2: Setting Face Customization
Tutorial 3: Setting up Meta Styler (Clothing, Skin & inventory)
Tutorial 4: Setting up Meta Styler Part 2
Tutorial 5: Adding the system to a new or existing level
Tutorial 6: Working With Sequencer
Tutorial 7: Adding your own clothing assets
Tutorial 8: Setting up a Third Person Game & Customization Screen
Features:
Number of Blueprints: 9
Input: (Keyboard, Mouse)
Network Replicated: (No)
Rigged: Yes
Skeletal Meshes:32 (Clothing and props for metahumans)
MetaHuman Skeleton Support: Yes
Body Types Supported:
Tall/Masculine/Medium Weight Male
Tall/Feminine/Medium Weight Female.
Animations: 11 animations (For facial customization only)
Plugins Required: Yes
Groom Plugin is required (For hair assets)
Supported Development Platforms:
Windows: (Yes)
Mac: Untested
Documentation: https://docs.google.com/document/d/1MIvSoxgTFuKbWuScWYgptZfdSChLjYv_Wdc2VRnAYmc/edit?usp=sharing