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Mesh Clustering Placement

RomanSmirnov - 2021/03/24

Mesh Clustering Placement tool allows automatically place meshes on the level according to specified rules. Meshes placement is executed by grouping meshes into clusters, so the result looks natural, as if done by hand.

​セール:$24.99
$12.49サインインして購入
  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Mesh Clustering Placement tool allows automatically place meshes or blueprints on the level according to specified rules. Meshes placement is executed by grouping meshes in clusters, so the result looks natural, as if done by hand.

The tool can greatly increase speed of your environment design and art workflows in editor, because it provides automatic way to populate rooms, buildings, outdoor spaces with props meshes.


Trailer: https://youtu.be/-pcYqNTGHz0

Tutorial: https://youtu.be/GeHfXTT2xrc

Documentation: https://docs.google.com/document/d/1GRbHgESwglUmrHyH68QpeBF856c4AfERBZaMVS65Gnw

テクニカルノート

Features:

  • Procedurally place meshes grouped into clusters.
  • Blueprint Class actors can be placed instead of meshes.
  • Generate interiors in one click via complicated placement rules.
  • Tool can be used for shelf/locker/table stuffing.
  • Tool uses visible meshes as colliding obstacles during meshes placement, simple collisions isn't required.
  • Sort meshes by size and spawn large meshes first.
  • Floor\Ceiling\Wall snapping with random offsets.
  • Configurable plainness of surfaces treated as floor\ceiling\wall.
  • The meshes spawned by tool are Static Mesh Actors. The tool run neither in the realtime nor in the construction script, because it's Editor Utility Actor, so it doesn't exist on the level in the packed game.
  • Tool is created entirely in blueprints.


Number of Blueprints: 1

Dependencies: Mesh Clustering Placement tool requires built-in engine plugin Editor Scripting Utilities.

Support email: roman11smirnov@gmail.com