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Medieval RPG Inventory and Equipment

Billo - 4月 3, 2021

Medieval RPG Inventory and Equipment is an inventory system designed for RPG games. The system was built to lend you a hand to create an advanced inventory system with RPG elements(quick items, equipment window and many more)

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This package contains a part of my Stats And Runes package which can be found here. This inventory system is different than the typical inventory system. Please take some time to read the documentation for more info. Don't get it wrong, it's still an inventory system but a bit different. The system is not replicated which means it cannot be used in multiplayer projects. It includes a lot of stuff, most of which can be very useful for an RPG project. If you find any bugs(that can be recreated in a clean project), please let me know. If you have any further questions about the system features or the capabilities please let me know. Please see the feature list below and check the documentation for a few tutorials on how to get started with the system and getting familiar with it. If you want to buy the system to improve on it and add more stuff or tweak it i suggest you have some previous blueprints knowledge. Inventory systems with equipment can be a bit advanced and tricky especially to newcomers!

Demo Map

Font used in this package



  •  Inventory Window
  •  Equipment Window
  • General Menu
  • Includes game ready UI(dark theme to give you the feel)
  • Quick Slots
  • Dynamic bars length
  • Checkpoints(bonfire)
  • Shop Menu
  • Shop system
  • Buy Window
  • Sell Window
  • Transaction window(to either sell or buy an item)
  • Items that can restock the shop with new items(there is a popup when you interact with a shop if there is such an item in your inventory)
  • Item Categories(in the inventory, buy and sell windows but you can add it wherever you want)
  • Item PickUps(with guaranteed items)
  • Item PickUps(with random items)
  • 8 delegates to help you create custom logic
  • 100% built in blueprints
  • Inventory Component fully commented
  • Menu backwards navigation with the Q button(the button is dynamic and can be easily changed)
  • Inventory slots can be removed or added in runtime(there is no example but you just have to call the function for example, there can be an item that when used it rewards the player with 5 extra inventory slots for him to use)

Number of Blueprints: 20+

Input: (see the demo map for the inputs)

Network Replicated: No

Supported Development Platforms: Windows

Find the documentation here

Discord Server :