Low-poly model of medieval infantryman. Suitable for games of different genre: RPG, strategy, first-person etc.
Contains customization options. The infantryman's face has morph targets.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are include (Yes)
Facialbone - control of face
Jawroot - control of down jaw
Teeth_Down - control of teeth on down jaw
Tongue_01, Tongue_02, Tongue_03 - Tongue control
Eye_L, Eye_R - control of eyes
Upperjaw - control of upper jaw
Teeth_UP - control of teeth on upper jaw
Number of characters: 1
Vertex counts of character: 25645 (with sword, shield and light helmet)
Number of Materials: 12
Number of Material Instances: 1
Number of Textures: 60
Texture Resolutions: 4096x4096
Textures at different parts of
8 skeletal meshes: body, belt, robe, hair, light helmet, heavy helmet, leather shoulders and iron shoulders.
2 static meshes: sword and shield
Supported Development Platforms:
Documentation: No link
Important/Additional Notes: No