Medieval Armour

polyphoria - 6月 20, 2019

The Medieval Armour pack comes with a load of assets to create a variety of medieval soldiers.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.20 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

The Medieval Armour NPC pack comes with a load of assets to create a variety of medieval battle characters.


Medieval Armour is compatible with Medieval NPC and Character Editor.

Basic Integration example


Quixel Medieval Environment walkthrough.

Environment is not included you can download it directly from here: Epic/Quixel.


Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.


Diiferent factiontyps: soldier, mercenary, northman, crusader or even a Knight. The pack gives you a basic start point to fill your medieval world with Characters from different armour categories

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.


No Facial Animation included.

 

テクニカルノート

Character: 1 Blueprint and 15 example NPC Blueprints

Character Parts

84 SK meshes

~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~100 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 16-24k all inkl


Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically - for your hero character


Recommendations:

Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets - if you don't need them to adjust dynamically.


Check out Unreal documentation:

https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html

https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html