スポットライト セール: 7月15日まで一部の商品が 50%オフで購入できます。

Master and Minion Component

まだ評価されていません

Turns your main character or enemy into a minion master who can summon minions.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Turns your main character or enemy into a minion master who can summon minions.

Master component can add minions to call them that will be follow him, and will attack characters that hurt their master.

Minion Component can be added to any character blueprint that will be a minion.

The master can use events to affect the behavior of the minion for example :

SumonMinions : Call all minions added in the Master Component

SetMinionsToAttackMode : put minions to agressive behavior .

AddNewMinion : add a new minion (this use a data table that you need to add minion info like name and class)

KillMinions : kill all minions

SetMinionsToCalmMode : calm down the minions so they stop attacking

HealMinios : heal the life minion

SetMinionStat: set all minions stat (attack, range, attack speed, Max HP)

The component need the nav mesh to works and only works with character blueprints.

テクニカルノート

Video Presentation : https://youtu.be/ZWjYjIUWe0I

Video tutorial : https://youtu.be/Ciq04344TDU

Features:

  •  2 Blueprint Component (Master and Minion)
  •  1 Data table blueprint
  • 1 Blueprint Actor (BP Projectile)
  • 1 Enum , 2 Structure blueprint
  • 1 Blueprint Interface.
  • AI Tree and blackboard with 7 task and 1 service blueprint
  • 1 AI detour crowd controller (AI_MinionControler)
  • 3 Blueprint Demo Example Characters

Number of Blueprints:

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows:(Yes

Mac: Yes