Provides tools to use luminance analysis in materials and blueprints.
With Luminance you get a set of Material Functions and Materials to make it easier for you to work with Luminance analysis. The shipped materials feature cutoff and layer blending out of the box. Also you get a set of assets supporting the new powerful and extensible material layering system, empowering you to use Luminance values to blend between materials with ease.
Check out the feature overview video.
If you appreciate the value you got out of Luminance, please consider giving it a rating, or leave a comment. You are also welcome to join our discord, to exchange ideas or discuss feature requests.
Documentation and Demo Projects: https://think-biq.com/luminance/
★ Modular and extendable
★ Provides 3 different Luminance standards (ITU.601, ITU.709 and Epic Games' standard)
★ Ready to use cutoff materials
★ Blending of foreground and background layer based on Luminance
★ Support for the new material layering system
★ Handy material functions
Number of C++ Classes: 1
Number of Materials: 4
Number of Material Functions: 5
Number of Textures: 2
Supported Development Platforms: Tested on Windows & Mac
Supported Target Build Platforms: Tested on Windows & Mac
Documentation: Demo Project, Comments, Website
Network Replicated: No
Demo Project: https://think-biq.com/luminance
Support and Community: https://discord.gg/7g4KvYXDh4