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Log & Debug Tools

A plugin providing easy to use logging and other debugging functionality.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
Logging Macros


Multiple logging macros that allow simple logging of primitive data types:

Every macro also displays the class name and the line number it was called from.






More Log Channels


The plugin also adds multiple new log categories to log to:

  • General
  • Inventory
  • AI
  • SaveSystem
  • UI
  • VR
  • Network

 

These can be used to filter the output log for specific categories.






Debug Traces


This plugin also provides functions to display line, sphere, and box traces and their intersections in c++ similar to the blueprint trace functions.


For more information, see the git repo.



Version 1.2
  • added logging to a custom file for shipping builds. See documentation


Version 1.3


テクニカルノート

Features:

  •  Allows easy logging via macros
  •  Log messages display class name and line number
  •  More log categories
  • Visually debug line, box, and sphere traces (c++)

Code Modules:

  •  DebugTools (Runtime) 

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64 (other platforms were not tested)

Supported Target Build Platforms: Win64 (other platforms were not tested)

Documentation: Link

Important/Additional Notes: In order to use the plugin's code in your project, you need to modify your uproject file. See the documentation for further information.