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Lock On Target

Fast and efficient open source plugin for Unreal Engine which gives the ability to find and capture a Target.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Documentation | Source Code | Updates | Support

Fast and efficient plugin for Unreal Engine which gives the ability to find and capture a Target, synchronizing it with the server. The system consist of 2 components which can be extended and customized.

  • LockOnTargetComponent - gives the locally controlled AActor the ability to find and store the Target along with the Socket. The Target can be controlled directly by the component or through an optional TargetHandler. The component may contain a set of optional Modules, which can be used to add custom cosmetic features.
  • TargetComponent - Represents a Target that LockOnTargetComponent can capture in conjunction with a Socket. It is kind of a dumping ground for anything LockOnTarget subsystems may need.



  • Capture any Actor with a TargetComponent, which can be removed/added at runtime.
  • Target can have multiple Sockets, which can be added/removed at runtime.
  • Network synchronization.
  • Custom Widget for each Target.
  • Flexible input processing settings.
  • Several useful methods and delegates.
  • Target sorting to find the best one.
  • Line of Sight check.
  • Distance check.
  • Auto find a new Target.
  • Target switching.
  • Debugger.

Code Modules:

  •  LockOnTarget (Runtime)
  •  LockOnTargetEditor (Editor)
  • LockOnTargetDev (DeveloperTool)

Number of Blueprints: 2 (Widgets)

Number of C++ Classes: 13

Network Replicated: Yes

Supported Development Platforms: Win64, Linux

Supported Target Build Platforms: Win64, Linux