Lock On Target

Fast and efficient plugin for Unreal Engine which gives the ability to lock onto a Target similar to Souls-like games.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Documentation | Source Code | Updates | Support


An update for UE 5.4 is in progress.


Fast and efficient plugin for Unreal Engine which gives the ability to lock onto a Target similar to Souls-like games. The system is divided into 2 components.

  • LockOnTargetComponent - gives a locally controlled AActor the ability to capture a Target along with a Socket. The Target is controlled through an optional TargetHandler. The component may contain a set of optional Extensions that can be used to add custom cosmetic features such as Target indication.
  • TargetComponent - Represents a Target that LockOnTargetComponent can capture in conjunction with a Socket. It is kind of a dumping ground for anything LockOnTarget subsystems may need.

テクニカルノート

Features:

  • Capture any Actor with a TargetComponent with multiple sockets.
  • Network synchronization.
  • Flexible input processing settings.
  • Target filtering.
  • Auto Target finding in response to events.
  • Target switching in screen space.
  • Debugger.
  • Per Target widget customization.


Code Modules:

  •  LockOnTarget (Runtime)
  •  LockOnTargetEditor (Editor)
  • LockOnTargetDev (DeveloperTool)


Number of Blueprints: 2 (Widgets)

Number of C++ Classes: 13

Network Replicated: Yes

Supported Development Platforms: Win64, Linux

Supported Target Build Platforms: Win64, Linux