Lizardman Heavy Knight

Fully rigged high-quality realistic, modular Lizardman Heavy Knight with customization options and customizable materials. Well suited for fantasy games or videos.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.19 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。


Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight -

Lizardman Berserker -

Lizardman Assasin -

Character: tris 54 838, verts 34 284

Sword: tris 2 980, verts 1 707

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03

PBR Textures Metall/Roughness

4K Textures - Body, Armor, Sword

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Eyes, Armor, Sword

Body Skin have 3 Color Variations

Metal_01 have 3 Color Variations

Metal_02 have 3 Color Variations

Cloth and Cape have 3 Color Variations

There are two armor options - with Ornament and without Ornament

Eyes have 7 Color Variations

Sword Metal has 2 Color Variations

Sword Handle has 2 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

If you have any problems, please contact me [email protected]



  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • The jaw can be opened with the additional jaw bone
  • The Tailm Cape, Cloth and Side Armor have additional bones
  • You can mix all colors separately
  • Side Armor and Tail simulation based on physics
  • Cloth is simulated
  • 2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1

Vertex counts of characters: 34 284

Number of Materials and Material Instances: 30

Number of Textures: 43

Texture Resolutions: Body, Armor, Sword - 4096x4096, Eyes - 1024x1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No