I have put together all the assets I used to create this final real time image composition of a limestone temple in a dense rainforest.
I have included the rocks, foliage assets like trees and moss, architecture assets, and materials for the clouds, mist and waterfalls. As well as the cascade particle effects. All these assembled assets can be seen in this video.
The assets here are built with a series of master materials that allow full flexibility in changing the color, textures, and top faces of the rock, foliage, and architecture meshes.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 27
Collision: Basic primitives
Vertex Count: On average 4,000-6,000
Number of Materials and Material Instances: 44
Number of Textures:59
Texture Resolutions: 1024-2048-4096
Supported Development Platforms: Windows