A system that divides a character's body into separate health pools with unique attributes.
The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.
Supported Development Platforms: Windows, Mac, and Linux
Supported Target Build Platforms: Windows, Mac, and Linux
Number of Blueprints: 5
Network Replicated: No
Video Tutorial: Link