LevelController (Transform Levels At Runtime In Realtime)

This UE4 C++ plugin lets you could transform UE4 Levels(Maps) at Runtime in Realtime.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.17 - 4.27, 5.1
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Preview:Video Demo of "LevelController (Transform Levels At Runtime In Realtime)" UE4 Plugin

This plugin makes it possible for you to transform UE4 Levels (Maps) at Runtime in Realtime.

What you need to do is to call the blueprint functions of our plugin.

NOTE: This plugin is the free version(Called "LevelController1")

The pro version is "LevelController2": https://www.unrealengine.com/marketplace/en-US/product/levelcontroller2-transform-levels-at-runtime-in-realtime

  1. This "LevelController2" plugin has more features than the "LevelController1" free version: such as transform the levels using a custom origin point(Can be changed every tick at runtime).
  2. And the performance of this "LevelController2" plugin is 165% of the "LevelController1" free version.
  3. "LevelController2" plugin can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from "AExActor" or using the "AExLevelScriptActor" class as custom "LevelScriptActor" Class.


Features: (Please include a full, comprehensive list of the features of the product)

  • Transform UE4 Levels(Maps) at Runtime in Realtime.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • LevelController (Module Type: Runtime)

Number of Blueprints: 1.

Number of C++ Classes: 2.

Network Replicated: No.

Supported Development Platforms: Windows (x64), Mac.

Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.

Documentation: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public

Example Project: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public