Host Migration System V2

Don't want to use Dedicated Servers? The host migration system lets the game continue, even if the host disconnects!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

THIS PLUGIN IS COMPATIBLE WITH 5.0+ (Just Epic doesn't allow submitting more than 3 versions on release)

[OLD 4.24-4.27] Host Migration System V1 (V1 is extremely outdated and will no longer be supported)


Showcase Video

Example Project

Documentation

Support Discord (or email [email protected])



Host Migration System V2
  • Avoid setting up and paying for dedicated servers
  • Super fast with brand new C++ backend
  • Easily Integrate into large projects
  • Supports any platform (EOS, Steam, Amazon Gamelift, Android, IOS)



Host Migration System V2 lets your sessions continue even if the Host disconnects, by transfering the entire game state to a new host chosen among the clients, and re-hosting the game in a mere instant - check out how fast it is in the Showcase Video

テクニカルノート

Features:

  • 100% C++ for maximum efficiency
  • Async game state saving and transfering for no network impact


Code Modules:

  •  HostMigrationSystem (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, Xbox, PlayStation