Horror Dining Room

Tim Hertel - 2019/06/20

Dining room with many props for horror scenarios.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.22 - 4.27
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

***Monthly Unreal Engine Sponsored Content product for October 2021***

Check out Tim Hertel's other products here: Tim Hertel Content

Preview Video

Horror Dining Room is now also included in "Horror Rooms Bundle - Vol. 1" | Link

Current Version 1.2a

  • renaming "Big_web_plane" to "Spiderweb_4"
  • changing Pivot Points from Door_Knob, Door_lock and Door_snap

Previous Version 1.2

  • Includes Depth Fade for Cobwebs
  • Auto tiling Materials for Planes and Straight Walls
  • One new Corner Wall for easier Placement
  • Rescaling of Doors, Windows, Walls, Floors and Ceilings for easier modular placement.

Previous Version 1.1

  • Includes 3 new Blood Decals
  • 2 Icons (Arrow & Cross)
  • The Door and Window is now draggable ingame

This package includes props, decals and two particle effects to help you create atmospheric interior scenarios. In order to cover as many application areas as possible, all textures are in 4k resolution. In addition, the package includes an animated candle flame, as well as cigarette smoke.

For more of my work you can look here

Note for Versions above 4.22 : If the Demo Scene appears white, go to Post Process Volume, Exposure settings, and set Min Brightness (Min EV100) and Max Brightness (Max EV100) parameters to 1

Support: If you encounter problems or have further questions or suggestions you can drop me an email at timgames52@gmail.com // Forum Link


Image Source:

For Demonstration Purpose this Asset Pack includes 5 public domain Pictures from the MET. These can exchanged freely in the Material Instances. These are the follow:

  • Mrs. Marinus Willett Link
  • Self Portrait Link
  • Kitchen Scene Link
  • Self-Portrait Link
  • Night Scene on the Volga Link

Texture Sizes:

  • All Textures are 4096x4096
  • Can be resized in engine

Collision: Yes, automatically generated

Vertex Count: 4 - 4384 (500-1500 average)

LODs included: No

Number of Particle Effects: 2

Number of Meshes: 60

Number of Materials and Material Instances: 65 (15 Master & 50 Instances)

Number of Decals: 8

Number of Textures: 94

Supported Development Platforms: Windows 64bit, MacOS

Supported Target Build Platforms: Windows 32bit, Windows 64bit, MacOS, Linux

Documentation: Link