Hologram Creator

Lyceum Games - 2021/06/22

Creates real time 3D holograms with Niagara.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Showcase Video (visuals only, no audio): https://youtu.be/NFmMEV5QxAc

Overview / Quick Start (visuals and audio commentary): https://youtu.be/S8UaePh740I

Hologram Creator generates 3D Niagara particle system holograms by using the data received from a 2D Scene Capture component. It can create a hologram out of anything the 2D Scene Capture component "sees" (i.e. writes to a render target) and is capable of dynamically changing the hologram in real-time. This allows you to create a limitless number of holograms in unique and creative ways. In addition, the particle system exposes many useful properties to allow you to quickly customize its look and behavior.

This asset comes with two primary components, 1) a blueprint that acts as a "camera" and 2) a Niagara particle system that is the hologram. The hologram is fed data from the camera blueprint via a render target. Whatever the camera sees is then created into a hologram. This is a fully dynamic particle system hologram. This asset is not a static particle system, so it will not work if placed into a level on its own. It needs to be placed in a level in conjunction with the provided blueprint in order for them to communicate to create a hologram. The hologram it creates is up to you. Whatever you aim it towards will be created within the hologram.



1) Hologram Particle System which exposes these override parameters for customization:

  1. Camera Height Above Ground
  2. Color Curve
  3. Color Override
  4. Flowing
  5. Particle Flow Curve
  6. Hover Period
  7. Hover Strength
  8. Intensity
  9. Particle Count
  10. Particle Flow Curve Scale
  11. Render Target
  12. Render Target Resolution
  13. Scale
  14. Start Position Offset
  15. Wave Height
  16. Wave Movement Curve
  17. Wave Period
  18. Wave Width Normalized

2) Blueprint that contains the following parameters:

  1. Render Target
  2. Rotation Rate
  3. Update Distance on Tick
  4. Hologram Particle Systems

Type of Emitters: GPU

Number of Unique Effects: 1 (with 18 customization parameters)

LODs: No

Number of Materials: 0

Number of Textures: 0

Number of Blueprints: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://docs.google.com/document/d/1FR2plroDCzpyVhP_Gh7yK2xu1tUqFFGZ4nKgmDqA3_w/edit?usp=sharing

Important/Additional Notes: