Meshingun Studio: すべてのプロダクトが 50% 割引

Health Component Ready Online

This component updates health and it calculates if the player is dead, each time the player takes damage. Furthermore, it is ready for online replication. with a lot of demos

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

This component updates health and it calculates if the player is dead, each time the player takes damage. You only need to set up the damage source such as Projectile, damage zone or item pickup, and make cast to this component or Character class to get target actor damage (or actor to heal). This component does the rest. Furthermore, it is ready for online replication. 


Includes a lot of demos, Players, Drones, 2 DemoMaps with their own mechanics:

  1.   ThirpersonDemoMap.- Take the drones to the damage zone
  2.    FirtPeronDemoMap .- Destroy all the drones

Three Actors Demos: Damage Zone, health pickup and projectile

All Ready online replication.


テクニカルノート


Demo Maps
  1.   ThirpersonDemoMap
  2.    FirtPeronDemoMap
Player Demo
  1.   Player_ThirPerson
  2.   Player_FirstPeron
Basic AI Demo
  1. Drone Demo


Actor demo
  1.   Health Pickup
  2.   Projectile
  3.   Damage Zone
Widget demo
  1. Widget third peron and drone Health bar for component
  2. Widget First person Health bar for viewport


Number of Blueprints: Healthcomponent + 6 Blueprints Demo + 2 Widgets

Input: Gamepad, Keyboard , mouse like Firstperson and Thirdperson shooter Epic Template

Network Replicated: Yes

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: https://docs.google.com/document/d/1BCa9a2imc_IkirVVd9Kq8MPqZVKqxAJu5EVZ3-Z93RY/edit?usp=sharing

Important/Additional Notes: You have to clic ( must be checked) in Allow Client side Navigation in ProjectSetting-Engine-Navigation System