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Grapple Component

Jon Van Dam - 11月 28, 2020

Advanced tools for creating interaction between Characters (synchronized animation and gameplay)

​セール:$29.99
$26.99サインインして購入
  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.


The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.


Useful links: Documentation - Content Examples Video/Playable - Discord

For more information, please contact support@jonvandam.com.


This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.

テクニカルノート

Features:

  • Grapple Sequences with different participants 
  • Synchronized Animation
  • Sequence Camera (cinematic / animated camera during Grapple Sequence)
  • User Commands (processing Input through the Grapple Component)
  • Queued Events (functionality executing at specific times during the Grapple Sequence)
  • Animation Matching (adapting animations for different skeletal meshes, supported for skeletal meshes using UE4_Mannequin_Skeleton)
  • Repositioning (gradually changing transformation on Characters)
  • Generate and Synchronize Blendspace Coordinates
  • Apply Damage
  • Push / Launch Character
  • Replication (Networking / Multiplayer Support)


Number of Blueprints: 52

Input: n/a

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation

Important/Additional Notes: Known issue in 4.26: editor may crash when changing an Object Class member variable make struct node. Consult the documentation for more info. Marked as fixed for 4.26.1.

Special thanks: Jim Kroovy; Mr Mannequins Tools.