GosuTag Purchase Personalisation

GosuTag - 2020/01/13

Boost your in-game revenue with real-time personalisation

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Growing in-game purchases takes people, time and money. GosuTag.com Purchase Personalisation is a service designed specifically to power your in-game store real-time personalisation. SDK handles personalisation backend pain and provides items ranged by purchase probability for that specific player.

Most used personalisation scenarios

Recommended category

Show new recommended category with items relevant to that specific player

Highlighted Items

Visually highlight items relevant to that specific player

Popup screen

Show popup/loading screen with a specific item out of those relevant to that specific player

How to run

Plugin demo already contains an example for the store and processing of events. You can use it as an integration example:

  • Load your project and open Gosu Content > Demo > W_Demo to view demo store blueprint. Follow the greencomment blocks.
  • Open level Gosu Content > Maps > Demo to launch the demo.

If you could not find the files mentioned above in Unreal Editor, go for View Options and mark the Show Plugin/Engine Content checkbox.

Scales automatically up to millions of players. SDK includes demo project. Here's the documentation.

Acquire your SDK credentials here.



  • just 8 blueprint functions to get up and running in a matter of hours
  • demo project to ease your head
  • developer authorization within plugin settings to enable your own project

Code Modules:

  •  GosuPurchases, Runtime

Number of Blueprints: 5

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win/Mac

Supported Target Build Platforms: any

Documentation: http://github.com/gosuai/ue4-sdk-purchase-personalise

Example Project: included