This asset pack consists of a skeletal mesh for the character and a static mesh for the background of the foundation. A lava golem poses on a block of ice. This is a photorealistic character that assumes PBR.
The golem and the lava are made of high polygons by applying displacement maps, which can be used to learn materials using displacement maps.
For the base, we have created and applied a material that simulates refraction and looks like ice. This can be used as a sample of ice material.
There are two models available, a high model and a low model.
The LOD1 that is set for the high model is the same mesh as the included low model, with the number of vertices set to 1/10.
A skeletal mesh without lava droop is also included and has the same LOD settings.
The model's joints are configured and posed according to Epic Skeleton.
Additional bones that are not used in the base Epic skeleton
Joints with a name prefix of Character_ are additional bones.
This includes chains, lava hangings, head lower level eye and jaw joints.
Textures: All resolutions are 4096*4096.
Materials: The textures used for each material are as follows.
One base color, one normal, one texture that is a RGB composite of ambient occlusion, roughness, and metallic, one emission, and one displacement map.
The level we have prepared will be a scene with camera settings, meshes, effects placement, and minimal lighting.
This level will run a 360 degree rotating turntable animation when played.
Two types of maps are available: high model and low model.
Another level with sample motions for Walk, Run, Idle, Jump, and Fall is also included. You can use this level to check the simulated state of the shaking objects.
The chain and lava parts are set to shake in simulation.
It can also be pre-rendered using the same mesh and texture.
Supported versions: At the time of release, 4.26.2 or later is supported. Support for other versions will be considered upon request.
Skeltal mesh composed of PBRs.
Materials with displacement maps
Materials that simulate refraction and look like ice
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 6
Animation types (Root Motion/In-place):In-place.
There will be six types of animations available: Cool Pose, Walk, Run, Idle, Jump, and Fall.
All animations except the poses will have epic animations applied to them.
Number of characters: 4
There are a total of four models: a low model with and without lava on the body, and a high model.
Vertex counts of characters: high mesh 640897 low mesh(LOD1) 63053
Number of Materials and Material Instances: 10
Number of Textures: 50
Texture Resolutions: All 4096
Supported Development Platforms:
Confirmed to work on Windows. I have not tested it in other environments, but I think it will work outside of mobile devices because it is a simple material.