Used to view role assignment properties in the AbilitySystem
It is used to view the operation of the AbilitySystem on the client and server and the aAbility/Attribute/GameplayEffect/Tags attribute. In the Editor mode, it can also view the Asset Reference of Trigger Tags and simulate the player effect after adding or deleting tags, which is more convenient for Debug
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: GASAttachEditor Documentation(EN)