The world's most comprehensive and best wave-based enemy spawning system, constantly adding new features
Update patch notes 2.0.0:
- Even easier AI integration with the Blueprint "AIComponent".
Features:
- Spawn points have been added. In the round based / open world settings of the spawnbox you can now choose whether the spawn points should be used or not. (these should be placed manually in the level)
- A feature has been added to determine whether a boss should live at the moment or by round or whether bosses can spawn infinitely at the moment.
- A feature has been added to decide what to do if a boss is dead; whether to kill all the enemies or whether to kill only the normal enemies or to live on so that the player can kill them.
- A feature has been added to decide when a boss spawns, enemies indefinitely after spawning until the boss is dead or whether infinitely enemies are to spawn until the boss is dead.
Optimization:
- The spawnbox Blueprint has been adapted to improve the efficiency of the spawn system
- Simple to use
- Setup for Singleplayer & Multiplayer
- Easy integration into any project
- Only takes under 2 minutes to setup
- Adjust each spawn box individually in a level
- Easily reused across multiple projects
Video review: https://youtu.be/fyFpArkuoSg
Demo Project: https://www.mediafire.com/file/rjtdzlezl7hy8dr/Custom+Spawn+System+Demo+Projekt.rar/file
Setup tutorial: https://youtu.be/L6T0aaUPjwg
AI Integration: https://youtu.be/D5xFzKVxEh8
For further support or a bug report, simply send an email to:
[email protected]
or join my Discord server and write in reports:
https://discord.gg/sY6SWmRThq
PLEASE leave a Review!!! Thanks!