Forest Sound System 3D


It is an actor component that spawns forest bird sounds in 3D space. With spawning frequency and volume randomness settings. Sounds are divided into day and night sounds. System uses Sound Classes to easily mute sounds and transition from day to night.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Forest Sound System 3D contains various forest sounds that spawn randomly around your player character creating a 3D sound landscape of northern hemisphere forest. 

It is an Actor Component which makes it easy to set up. Just attach it to your player character and you are ready to go.

Sounds are singing birds like: owl, blackbird, cuckoo, hammering woodpecker or howling wolf. All of the sounds are connected with SoundCues and have many various versions for randomization. Sounds are divided into day and night sounds. They are connected to Sound Classes and Mix Modifiers so there is an easy way to transition between day and night or fade out sounds if your player character enters the building.

Here is Video presentation:

Here is link to my Discord server if you have any questions:



  •  Actor Component 3D Sound Spawner
  •  Example Actor Building that mutes the sound on entry
  • 9 Sound Cues with 88 various sounds to play randomly
  •  Proper Sound classes and Sound Mix modifiers connected to Sounds

Number of Audio Waves: 88

Number of Audio Cues: 9

Number of Sound Classes: 3

Number of Mix Modifiers: 1

Sample rate / bit rate: 44,100 Hz

Do Sound FX loop: Most of them NO, some of them YES

Minutes of audio provided: 6

Supported Development Platforms: