In the project, 2 rig!.
dummy skeleton for ue 4
skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
I also created 2 heads for this model
in project 3 recruitment of unique textures
recruitment of animation;
4x attack
1x Dying
1x hit
2x idle
1x rage
2x run
1x talk
1x walking and fly
1x walking backwards
1x walking left
1x walking right
2x walking
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealJaw_M
Animated: (Yes)
Number of Animations: 18
Animation types (18/0):
Number of characters: 1
Vertex counts of characters: 31324
Number of Materials and Material Instances: 8/8
Number of Textures: 33
Texture Resolutions: (bodi x4096 head_1 x2048 head_2 2048)
Supported Development Platforms:
Windows: Yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No