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SHADERSOURCE - Fluid Interaction Tool

James Stone - 3月 9, 2020

Easy to use per-bone fluid propagation tool

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.16 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This fluid interaction tool is an easy to use per-bone fluid propagation system for your skeletal/static/physics meshes that can be applied to any material surface.

This tool can also be called from a global function for more customization methods.


Quick-Guide with Branching River Tool:


Check out my other products here .




  •  Per-Bone/Socket Fluid Propagation system
  • Apply to any material surface
  • Toggle for Velocity Determines Intensity
  •  Draw From Functions
  •  Material Function for easy Material implementation
  • Overview map showing capabilities
  • Detailed Tutorial Blueprints

Number of Blueprints: 3

Input: Keyboard/Mouse

  • W - Walk Forward
  • Space - Jump
  • Left Mouse - Fire Physics Object

Network Replicated: No, Runs on clients. (locations can be replicated)

Supported Development Platforms:

Windows: Yes


Important/Additional Notes: See included Tutorial Blueprints for detailed explanation of this tool.

Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.