Flexible Combat System

Jon Beardsell - 4月 3, 2021

Super Flexible Combat System which allows different combat styles for your character & AI. Along with other cool features such as Assassinations and Kill cams. Implemented entirely in Blueprints.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.26
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Made and designed specifically to be:

  • Easy to add in to an existing project (see tutorial)
  • Easy to implement into your project
  • Easy to understand (Blueprints)
  • Easy to edit or remove current features
  • Easy to add new features on top of the existing


Animated Trailer - https://youtu.be/5meEktLDJHk

Feature Breakdown Video - https://youtu.be/sdEji0-q1lk

Tutorial (Changing Character Mesh & More) - https://youtu.be/zxKDLL2Ej1M

Try out the Demo


  • A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
  • Pick Up & Draw/Sheathe Weapons
  • Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
  • Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
  • Popup Combat Text (Easily Removable if unwanted)
  • Targeting System
  • Line Trace Hit Detection
  • Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
  • Smart Stamina Reduction and Regeneration System
  • AI & Player Blocking System
  • Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
  • Combat, Patrolling and Noise Detection ready AI
  • Slow Motion Kill Cams
  • Sneak/Stealth system with responsive AI
  • Player Noise Distractions (Sneaking System)
  • Player Stealth Assassinations
  • AI & Player Ragdoll Deaths (With a player respawning death screen)
  • - Particle Systems on Hit & Block

テクニカルノート

Number of Animations: 89

  • 33 Locomotion Animations (Strafing/Movement/Rolls/Hit Impact etc.]
  • 8 Blendspaces
  • 50 Combat Animations (Assassination Animations, Combo attacks etc.)


Number of Blueprints:

  • Number of Actor Components: 16
  • Number of Blueprint Interfaces: 3
  • Number of Widget Blueprints: 10
  • Number of Animation Blueprints: 3
  • Number of Behaviour Tree Nodes: 26
  • Number of Weapon Blueprints: 8


Input: Keyboard, Mouse

Network Replicated: No (Hoping to implement in a future update)

See Project Tutorial for Instructions on using the System


Note: The majority of the animations contained in this asset pack are retargeted from the Infinity Blade Paragon Characters and are just used for demonstration. You are free to use these animations but I thought it was worth mentioning that the purpose of this asset is the combat system and not the animation side of it.