Flanking System

Add node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
Flanking System

Flanking System adds the node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path.


The AI Flank To node allows an AI controller, when given a transform, to navigate towards it along a flanking path. Significantly, the AI controller strategically avoids the transform's cone of vision by taking a longer, more covert route.


What makes this stand out is its encapsulation within a single node. This design choice minimizes the technical knowledge required for its application, making it accessible and user-friendly.


Note

This plugin dose not work well when there is variance in the ground height between the AI that is flanking and the target transform. A fix that address this issue will be part of the next update for this plugin.

テクニカルノート

Features:

  •  Make AI controlled pawn move from current location to target location while taking a flanking path.

Code Modules:

  •  Flanking_System (Runtime)
  • Core (Runtime)
  •  CoreUObject (Runtime)
  •  Engine (Runtime)
  • InputCore (Runtime)
  • AIModule (Runtime)
  • NavigationSystem (Runtime)
  • Slate (Runtime)
  • SlateCore (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://flankingsystem.anthonycavuoti.com