The Fish School System V2 contains A.I school flocking, complete with object and player avoidance - all powered by the Niagara particle system.
The Fish School System V2 is a complete rebuild of the popular "Fish School System" using Unreal Engines new Niagara particle system.
No longer animated through splines, the new school system operates completely using Niagara A.I.
Operating at roughly 10 times the efficiency. You are no longer limited to hundreds of fish, but can place thousands within your levels!
The school A.I includes object avoidance, player avoidance, dynamic speed, and is also contained in a custom bounding box to keep them in your chosen area. Adjust the size, speed, color, and an abundance of school behavioral settings within the blueprint! Automatically animate your fish Static Meshes with the new Auto-Animation feature! You no longer need to vertex animate your models in external applications! Vertex Animation option is still included if you wish to use custom animations for creatures that are not traditional fish.
The package also includes a spline blueprint which tells the A.I to swim along the created spline. This spline bluerint simply animates a target along the spline for the A.I school to follow, so it still includes object avoidance and player avoidance options.
Please Note: If you have purchased Fish School System V1 after the start of July 2020, please contact me to get V2
(Email: justin at davis3d dot com )
Number of Static Meshes: 3 (1 fish with 3 static mesh types)
Vertices: 721 for Highpoly Fish, 334 for lowpoly Fish
Number of Blueprints: 4
Input: Keyboard, Mouse
Network Replicated: Assumably no, but currently unknown
Supported Development Platforms: Windows, Mac
Documentation: Hover over Variables for documentation on what they do