Fish School System V2 - Niagara A.I

Davis3D - 9月 17, 2020

The Fish School System V2 contains A.I school flocking, complete with object and player avoidance - all powered by the Niagara particle system.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
  • ダウンロードのタイプ
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Video Preview

Video Tutorial

Download Demo

The Fish School System V2 is a complete rebuild of the popular "Fish School System" using Unreal Engines new Niagara particle system.

No longer animated through splines, the new school system operates completely using Niagara A.I.

Operating at roughly 10 times the efficiency. You are no longer limited to hundreds of fish, but can place thousands within your levels!

The school A.I includes object avoidance, player avoidance, dynamic speed, and is also contained in a custom bounding box to keep them in your chosen area. Adjust the size, speed, color, and an abundance of school behavioral settings within the blueprint! Automatically animate your fish Static Meshes with the new Auto-Animation feature! You no longer need to vertex animate your models in external applications! Vertex Animation option is still included if you wish to use custom animations for creatures that are not traditional fish.

The package also includes a spline blueprint which tells the A.I to swim along the created spline. This spline bluerint simply animates a target along the spline for the A.I school to follow, so it still includes object avoidance and player avoidance options.

Please Note: If you have purchased Fish School System V1 after the start of July 2020, please contact me to get V2

(Email: justin at davis3d dot com )



  • Fish School A.I Blueprint
  • Fish School A.I Blueprint with Vertex Animation
  • Fish School Spline Blueprint
  • Fish School Spline Blueprint with Vertex Animation
  • Fish School A.I Niagara System
  • Fish School A.I Niagara System with Vertex Animation
  • Fish School Spline Niagara System
  • Fish School Spline Niagara System with Vertex Animation
  • Blueprints allow adjustment of Scale, Color, Animation Speed, Animation frequency, Toggle Auto-Animation or Vertex Animation, Toggle standard speed or Dynamic Speed, Minimum and Maximum Speeds & Animation Speeds, Number of Fish, numerous Particle School Settings, School Enumeration Presets, Custom object to Swim away from & Swimming Area Box.
  • Fish Material with Changable colors & Patterns controlled by Particle Color
  • High Poly Fish Static Mesh, Low Poly Fish Particle Static Mesh & Vertex Animated Fish Static Mesh
  • Caustic Lighting Light Function Material
  • Swimming Spectator Player Pawn

Number of Static Meshes: 3 (1 fish with 3 static mesh types)


Vertices: 721 for Highpoly Fish, 334 for lowpoly Fish

Number of Blueprints: 4

Input: Keyboard, Mouse

Network Replicated: Assumably no, but currently unknown

Supported Development Platforms: Windows, Mac

Documentation: Hover over Variables for documentation on what they do