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FireMesh

anpontan - エフェクト - 2024/02/16

You can easily apply flames using Niagara Fluids to your favorite objects.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Sample Video01

Sample Video02(StaticMesh)

Sample Video03(SkeletalMesh)


Tutorial Part1(StaticMesh)

Tutotial Part2(SkeletalMesh)

DissolveShadow

Extr


You can easily apply flames using Niagara Fluids to your favorite objects.

It can be used separately for normal mode, dissolve mode and gas mode.

Niagara Fluids are still a little heavy, so be careful when using them in real time.


Please note that not all objects can generate flames.

The larger the object, the worse the performance.

Refer to the eighth image for how the flame spreads.


The tree included in this product is a cherry tree that I created separately.

(If you like it, please buy it.)

The other objects were created for testing.

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update 2.0

Also support SkeletalMesh. Check out SampleVideo03.

See Tutotial Part 2 for usage.

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  • Niagara Fluids may continue to see significant changes in specifications with updates. In that case, we will update this product from time to time.
  • You can create up to three emitters to generate flames.
  • FXS _ Flamethrower is an effect created as an extra.
  • A material function that blackens the texture as the flame spreads is also available. Please refer to the tutorial video for how to use it.
  • You can use NiagaraSimCaching on the sequencer. However, if the cache size is too large, the software will crash. If I find a way to avoid crashing, I'll share it again.

Type of Emitters: GPU

Number of Unique Effects: 10

Number of Materials: 12

Number of Textures: 18

Number of Blueprints: 2

Number of Unique Meshes: 4

Windows: Yes

Important/Additional Notes: Requires NiagaraFluids plugins!