Fighting games template project

RareEncounter - 12月 20, 2019

This is a template project of a fighting game that can be completely played. Add your favorite stages and characters to create your own fighting game.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.25
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Ver.3.0(supported 3on3)

Ver.2.0(added special move and combo count)

Ver.1.0

Playable-Demo_3.0(win-64bit]


This project includes the following features:

■Select Fighting mode:

2.5D 1on1

2.5D 3on3


■Select mode:

VS CPU(only 1on1) and VS Player can be selected.


■Select stage:

One stage is prepared.


■Select character:

UE4 standard characters are available as samples.


■Play battle:

You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.

you can pause play, resume play, Back to the title, or retry.

HP&stun&SP bar, Combo count are available.

Round victory decisions include KO, DoubleKO, Timeover, and Draw.

After the game end, you can return to the title or retry.


■Character movement :

Collision control with opponent using capsule component

F&B walk&step

Jump

Crouch

Various punch&kick

Grab&cancel

Guard&reversal

Various damage animations

Stun

Special move (FireBall&IceBall&Flash-straight)

Counter

Sway&Parring(only 1on1)

Change&Assist(only 3on3)

Chain-combo

Aerial-combo


Other:

All the textures, sounds, and animations all included in the purchased project.

Includes some infinite blade free assets.

テクニカルノート

Features:

・Select mode: VS CPU(only 1on1) and Player can be selected.

・Select stage: Select from 5 stages. One stage is prepared.

・Select character: Select from 8 characters.

・Play battle:

You win with 2 rounds of 99(only 1on1) / 300(only 3on3) seconds per round.

If you press the button that you set during the battle, you can pause play, resume play, return to the title, or retry.

HP gauge, stun gauge, SP gauge are available.

Round victory decisions include KO, DoubleKO, Timeover, and Draw.

The game victory judgment will be the victory declaration of the winning character or Draw.

After the game is over, you can return to the title or retry.

・Character movement during battle:

It is possible to crouch and jump left and right with the direction keys.

It is possible to assign punch, kick and throw to 5 buttons.

Supports various animations due to attacks, guards, and damage.

Corresponds to the Special Moves by inputting direction keys and buttons.

Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.

Input: one or two Gamepad, Keyboard

Network Replicated: (No)

Supported Development Platforms: Windows: (Yes) Mac: (No)

Documentation:

English

Japanese

Important/Additional Notes: