This is a template project of a fighting game that can be completely played. Add your favorite stages and characters to create your own fighting game.
This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.
Introduction video of Ver.3.7(Feb. 26, 2021)
Latest version:3.71 [Bug fixed Mar. 2, 2021)
Playable-Demo_3.71(win-64bit] (Bug fixed Mar. 1, 2021)
These videos explain how to add characters and replace animations.
(More videos will be added.)
Features will be added by the update.
All the textures, sounds, and animations all included in this project.
Includes some infinite blade free assets.
■Select Fighting mode:
VS CPU(only 1on1) and VS Player can be selected.
Two stage is prepared.
Mannequin is available as samples.
Introduction with sequencer
You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.
you can pause play, resume, Back to the title, retry.
Round result is KO, DoubleKO, Timeover, and Draw.
■Character movement :
Collision control with capsule component
Various punch&kick and damage anim
Ultra Special move with sequencer
Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.
Input: one or two Gamepad, Keyboard
Network Replicated: (No)
Supported Development Platforms: Windows: (Yes) Mac: (No)
Character setup with data table has become easier.