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Euphoria - Close Combat

High fidelity data-driven close combat framework for realistic, cinematic games. Advanced interaction with the environment and Motion Warping Transform

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Note: This is not a 'plug and play' asset, it's more framework than the template

Note: Euphoria Systems has animation requirements to work properly, quality depends on animations. Each update will bring a completely new animations.


Playable Demo | Discord


Euphoria - Close Combat it's a framework for realistic and cinematic games to help create an advanced combat system based on interaction and dynamic character adjustment. This framework comes with curve and root motion based Execution System, as well as Motion Warping Close Combat system, Cinematic Spline Camera and Target detection.


This framework uses Motion Warping plugin for correct animation adjustment, but this logic can be easily removed and does not bring the all functionality. Check the official discord server for help.


Execution(Finisher):

You can use your own animations - just use animation modifiers and you're done. That system uses Raycast to track target in radius and then sync their animations through root motion. The system has various execution types such as checking nearby objects (e.g. walls), back and forward. Additional ragdoll functionality with physical movement. All logic in one component.

Cinematic Camera:

Cinematic Spline Camera that tracks location and rotation of the player to respont to any movement. You can change the camera behaivour and spline movement.

Close Combat:

Logic for environmental interaction in combat that can be easily extended through ready-made functions, combat attacks with notify, key based Animation Library system that collects data from Data Tables, different weapon types like knife or unarmed, target detect system with weight and debug, Table smash with left and right side, Wall Neck Slash only if knife equipped and more.

テクニカルノート

Features:

  •  Spline Camera movement based on animations
  • Curve-based Execution System
  • Two Types of Target Detect system with Weight
  • Ragdoll
  • Table Head Smash
  • Wall Neck Slash
  • Different weapon types
  • Combo Attacks
  • Data Table for each weapon type
  • Fully Commented and Clean code
  • Debugging

Number of Blueprints: 10

Number of Animations: 10

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: https://docs.google.com/document/d/100OSw31RTYOFkL7Q22E9-PDX7Nx7pkfPHmh9cCDwfgU/edit?usp=sharing

Important/Additional Notes: In the future it will be template for cinematic and realistic games

タグ

ADVANCEDNoAIREALISTICFRAMEWORKCLOSE COMBATMODULARMELEE COMBATEXECUTION SYSTEMCINEMATICCOMBAT