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Essential Sword & Shield Animations

space.bar.anim - 4月 16, 2021

This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Video Preview

Demo

Update 1

Email : space.bar.anim@gmail.com

Discord : https://discord.gg/N22PxcWTKT


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Update notes

Update 1/1.01 (2021-04-26)

  • 11 new animations
  • 1 blendspace
  • New weapon bones added to the rig

Update 1 hotfix 1/1.01.1 (2021-05-02)

  • Fix the issue that the shield bone is misplaced when start transition to the next animation.

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This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

Animation list :

  • Idle
  • 18 Attacks (root motion)
  • Thrust (blendspace)
  • Walk (blendspace)
  • Jog (blendspace)
  • Run
  • Roll (blendspace, root motion)
  • Dodge (blendspace, root motion)
  • Guard / Guard Hit / Guard Break
  • Hurt (blendspace, root motion)
  • Bound (root motion)
  • Get up (root motion)
  • Die (root motion)
  • 4 Equips/Unequips
  • Kneel (root motion)
  • Pick up (root motion)

テクニカルノート

Features:

  • Hand-crafted sword & shield combat animations
  • Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
  • Playable character with sword & shield combat based on UE Third Person template
  • Hitbox system for hurt/damage animations testing
  • Debug Vector mode for directional animation blendspaces testing

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 73

Animation types: Root Motion, In-place

Number of Characters: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Additional Notes:

  • Not all animations are being used in the character blueprint, but they can be manually added later.
  • The character blueprint is purposefully created for animation testing only.