Only use the blueprint to access the Epic Online System platform, create a multiplayer online session, and use the EOS platform to log in as a third party to obtain EOS platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the EOS platform has the following advantages:
1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++
2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,
Supports multi-level switching at the same time
3: Simplified demo display, but includes basic functions
4: Support LAN