EOS Go is a fundamental plugin that every developer should consider adding to their toolkit. This plugin is designed to simplify the management of multiplayer game sessions and lobbies by leveraging Epic Online Services (EOS).
As a solo developer, I’m committed to making EOS Go the best tool it can be for your projects. If you have any requests for new features or functionalities, I would be thrilled to hear them!
To ensure I can give your ideas the attention they deserve, I kindly ask that you share your suggestions on my dedicated Discord server. This way, I can discuss your requests directly with you, provide updates, and collaborate on potential improvements.
If you’d like to support my work and help me continue developing EOS Go, I’m also open to contributions on Patreon. Your support means a lot and helps me dedicate more time and resources to enhancing the plugin.
Your input is incredibly valuable to me, and I appreciate your understanding as I work to incorporate your ideas into EOS Go. Looking forward to connecting with you on Discord!
By incorporating EOS Go into your development process, you can streamline the creation and management of multiplayer features, enhancing the overall player experience and improving the efficiency of your development workflow.
Number of Blueprints: 2
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link to access the documentation
Important/Additional Notes: Before setting up the plugin, create an epic games organization on https://dev.epicgames.com/portal/en-US/