Render Your Tale with a collection of ghost town assets!
Short Trailer: Ghost Town
Showcase: Road Generator
Tutorials:
Introducing the Road Generator for Unreal Engine 5, a powerful tool for creating realistic and dynamic roads in games or cinematic projects. This blueprint-based actor offers an array of features to enhance your road-building experience. Easily generate roads, curbs, sidewalks, guardrails, road signs, road lines, and power line systems by dragging and dropping the blueprint into your project.
The Road Generator utilizes a construction script and spline mesh component to create roads and associated features. Customize appearance by adding custom meshes to the scene. Modules come with multiple variations to make the road visually engaging, preventing repetitive patterns.
Combine the Road Generator with the Procedural Content Generation (PCG) framework in Unreal Engine 5.2 for even more possibilities. Use Quixel Megascans assets to populate scenes quickly, adding foliage, leaves, grass, and trees for realistic environments.
This product is an advanced version of our existing product on the marketplace Ghost Town VOL.5 offering extended content and advanced features. You don't need to purchase any additional volumes to make it work—all the necessary components are included in this bundle.
Last Update: 17/01/2024
New Features:
Update : 11/18/2023
Fixed Bugs:
New Features:
Collision: Yes, Complex Collisions
Vertex Count: 44 - 50000
LODs: Yes / automatically generated
Blueprints: Yes / 1 Actor BPs
Master Material: 15
Material Instances: 48
Number of Textures: 140
Texture Resolutions: 4096x4096 px
Virtual texture support: Yes
This product supports Lumen for Unreal Engine 5.0+ (see the documentation how to enable Lumen in your project)
https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
This product includes Virtual Texturing Methods (see the documentation how to enable Virtual Texturing in your project)
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/
Important notes: