A simple tool for creating 2/3D meshes using Geometry Script without the need for any programming or modelling experience.
Tutorials | Documentation | API | Support
A simple tool designed to expose Unreal's Geometry Script library so anyone can easily generate meshes for their game. This system aims to allow people with no modelling experience or development knowledge to quickly build meshes without needing to learn complex tools like Blender. Build anything from a pencil to even a windmill and so much more.
Code Modules:
Number of Blueprints:
Number of C++ Classes:
Network Replicated:
Supported Development Platforms:
Supported Target Build Platforms:
Unfortunately I have no way to build/support other platforms currently, but any baked static meshes should work on any platform.
Documentation:
Example Project: Examples are built into the plugin. See pictures for some example meshes created with the plugin.
Please note that Geometry Script is still in Beta, it should be stable but there could be some issues. Any static mesh created with the tool should not have any issues though.
Additional Note: Any static meshes generated by this tool are your own, and therefore you have full rights to use them however you want, including selling/redistributing them. Credit for the tool is always appreciated by not required.