ブラックフライデーセールです!12月3日昼まで一部プロダクトが最大70%割引になります。

Dynamic Gravity Actor Component

Mateus de Quadros - 1月 20, 2016
5
5 つ星のうち 3.4 個(5 個の評価)
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Actor Component with the intuition to let everyone who's ever thought about using any type of force or interactional force outside of the actor, to be done.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.16 - 4.23
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Preview: https://youtu.be/XmiBv6luFds


Features:

• A blueprint actor component that could be applied to any physical actor or physical static mesh, and simulate the effect of gravity to any direction and strength.

• A blueprint actor that could be any mesh, and simulate the effect of a dynamic gravity to any physical actor that overlaps with it. Choose where the gravity is pulling from to anywhere in the game space (it doesn't need to be inside the mesh itself).

• Have control of the strength in each axis.

• Manual control of the dynamic gravity.


NEW:

• Multiples Dynamic Gravity Forces at the same time.

テクニカルノート

• 1 Blueprint actor component

• 1 Blueprint actor

• 1 Blueprint actor example


Intended Platform: Any

Platforms Tested: PC

Documentation Included: No