Dynamic Combat Text

Mini Donut Studios - 6月 5, 2021

Blueprint system to display Combat Text. Very easy to set up and customise. Multiplayer compatible.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.20 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Discord Support (Click Here)

Showcase Video (Click Here)

Setup Guide (Click Here)

Customization Guide (Click Here)

Multiplayer Setup (Click Here)

The Dynamic Combat Text system is designed for simple out of the box functionality, with many options to allow you to fine tune how combat text is displayed. You can customise settings such as the animation style, speed, colour, font size, outline settings and optional icons.

  • Easy to set up and use. Text activation requires only one function call.
  • Many options to tailor the look and feel of combat texts. Please see gallery and videos.
  • 5 included preset text types such as Normal, Critical Hit and Elemental Damage.
  • Add as many additional custom presets as required. Very simple to set up.
  • Text types can have optional icons and messages in addition to numbers.
  • Dynamic scaling when text is displayed at various distances from the player.
  • Spawn at the same location on the target every time, or a custom location such as the point of impact.
  • Demo level included, with shootable targets set up to display various text types.
  • Multiplayer enabled. Demo level and blueprint examples demonstrate replication setup.

** Although the demo level uses a first person view, the Dynamic Combat Text system works well with any camera view and game type. The showcase video demonstrates this system used in melee combat with various camera angles **


- Line Renderer post process as seen in demo level included in package.

- 4 elemental damage icons included (fire, ice, lightning, poison).

Network Replicated: The included shooting target actor is replicated and when shot, will display text on the server and all clients. You can use this actor as a guide to set up multiplayer functionality in your own projects (the text itself is not replicated, this is by design as it is a visual only component).

Supported Development Platforms: Windows

Documentation: Blueprints fully commented. Please see video guides linked above.