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Dune Race Track

ErikGames - 環境 - 2024/06/14
まだ評価されていません

A fully procedural race track system. Easily adapt your landscape, your masks, and decals for a whole new track everytime.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

DISCORD!

VIDEO


"Chaos Vehicles Plugin" is required to run the demo in Unreal Engine 5."


Spline Blueprint System: Allows you to create procedural content using a simple spline, with lots of customization.

-expand & narrow mesh scales along the spline for the perfect fit.

-stack meshes a top each other

-create cuts along the spline, make empty space or use custom mesh

-spawn custom meshes at the begining and the end of the spline

-get the tangent of the points, spawn custom meshes at the tangent 0 points


Material Layering System: Various ways to create layers and blend them.

Using multiple UV's to easily customize the assets to your needs.

テクニカルノート

Number of Blueprints: 9 (4 prefab stadiums)

 

Number of Meshes: 83 Static (3 vertex animated characters, 4 foliage)


Number of Materials: 5 (1 LayerMaster, 1 Decal, 1 Landscape, 1 Water, 1 Vertex Animation)

Number of Material Functions: 14

Number of Material Layers: 11

Number of Material Layer Blends: 8

Number of Material Instances: 84


Number of Textures: 109 (+1 HDRI)

Texture Resulotions: Mostly 4k for tileables, compressed with power of two, 1&2k for masks and decals.

Includes variations in packing for optimization with 2 channel normals.


Collisions: Yes


HDRI texture downloaded from hdri-haven.com