Drivable sedan with damage morph targets, lights, dirt and more.
Based on Unreal's default vehicle system. Sedan model inspired by vehicles from the 80s. The skeletal mesh has morph targets for damage, materials for front/rear/brake/reverse/blinker lights and working doors. The interior is detailed and suited for 1st person. The gauges are rigged (needles for speed, RPM, oil pressure and temperature).
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
The vehicle has no modelled engine.
Video preview: https://youtu.be/mrhUeGtHJ3I
Number of Skeletal Meshes: 1
Average Triangle Count: 65244
Number of Textures: 20
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 2048x2048 and 4096x4096
Number of Blueprints: 1
Network Replicated: Yes
Supported Development Platforms:
Important/Additional Notes: Model has no engine mesh.