The Ultimate Toolkit for Live-Streaming Media into and from Unreal Engine

Live-streaming video, alpha and audio (Viewport, Cinecam, 360 Camera) via RTMP/ RTSP/ SRT/ NDI/ Spout/ Virtual Webcam plus direct display and window capture. Instant media I/O with OBS/VMIX/YouTube/ TikTok/ TouchDesigner etc. 100% FREE for Community use!!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2, 5.4

Receive support, and join our community of +75,000 content creators using our plugins, on our Discord


有关技术的问题,欢迎联系我们的微信公众号 @offworldlive 并加入我们的虚幻引擎交流群!


The Ultimate Media Management Solution for Unreal Engine:
  • Live-streaming over-the-network via RTMP/ NDI/ SRT/ RTSP.
  • Zero-latency/ compression live-streaming via Spout.
  • Output to a Virtual Webcam for video-conferencing.
  • Recording to disk from any Render Target via MP4/ MOV/ AVI/ MKV.
  • Direct Monitor and Window capture to any Unreal Render Target.
  • Works in-Editor, at-Runtime, in packaged builds and with custom engine builds.
  • Works with video, alpha and audio.



Effortless Set-up and Use:
  • Drag and drop actors/ installation.
  • No blueprints required.
  • Wizard for instant set-up.
  • Media feeds automatically detected and listed in drop-downs.
  • Works with all Unreal creative tools (nDisplay, LiveLink, Composure etc.)



Media Inter-Operability


Cross-Platform Media Pipelines with Unreal as the Rendering Engine:

  • Input and output unlimited simultaneous media feeds via NDI/ Spout.
  • Zero-latency video sharing direct to/ from OBS Studio with our SPOUT to OBS Studio plugin
  • Send to/ receive from any Unreal Render Target (including Cinecam&Viewport).
  • Capture any Monitor/ Window direct to Unreal.
  • No cap on resolution or frame rate and no compression.
  • Connect Unreal with OBS Studio, VMIX, Resolume, TouchDesigner, Notch, MadMapper, Pixera etc.
  • Control Unreal remotely via MIDI, OSC and DMX.
  • Chromakey content in 3rd party software (OBS, VMIX, Notch) and share zero-latency alpha feeds with Unreal.



Augmented Camera Capabilities:


Cinecam output to a Render Target, and:

  • Viewport rendering pipeline for full post-process effects
  • Color fidelity with Unreal Viewport
  • Alpha output ('Show Only'/ 'Hide Only')
  • UMG for Heads-Up-Displays/ Burn-Ins
  • Render Flag control
  • DLSS compatible for FPS optimisation


360 Camera output to a Render Target, and:

  • Equirectangular, Domemaster and CubeMap projections
  • Patented 360 Bloom post process effect
  • Viewport rendering pipeline for full post-process effects
  • Color fidelity with Unreal Viewport
  • Alpha output ('Show Only'/ 'Hide Only')
  • Render Flag control
  • Individual cube face rendering
  • DLSS compatible for FPS optimisation


Output from any Render Target to a Virtual Webcam:

  • Output from Cinecam, Viewport or any other Render Target
  • Compatible with all major video-conferencing software
  • Viewport rendering pipeline for full post-process effects
  • Color fidelity with Unreal Viewport

テクニカルノート

Support: We are available for questions on Discord!!!


Documentation: YouTube Tutorials / Readme / Content Creation Series


Code Modules:

  • OWL Cinecam Capture - In-Editor/ Runtime
  • OWL Capture Component - In-Editor/ Runtime
  • OWL 360 Camera Capture - In-Editor/ Runtime
  • OWL 360 Capture Component - In-Editor/ Runtime
  • OWL Viewport Capture - In-Editor/ Runtime
  • OWL Screen Capture - In-Editor/ Runtime
  • OWL Virtual Webcam - In-Editor/ Runtime
  • OWL Spout Sender Manager - In-Editor/ Runtime
  • OWL Spout Receiver Manager - In-Editor/ Runtime
  • OWL NDI Sender Manager - In-Editor/ Runtime
  • OWL NDI Receiver Manager - In-Editor/ Runtime
  • OWL Media Output - In-Editor/ Runtime


Number of Blueprints: 0


Number of C++ Classes: 11


#Network Replicated: No


Supported Development Platforms: Win64


Supported Target Build Platforms: Win64