Load and switch between hardware cursors with ease.
This plugin is no longer supported and will not receive future updates.
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Cursory is a small plugin that allows you to load and manipulate hardware cursors at runtime with just a handful of plug-and-play Blueprint nodes.
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Built on top of the GameplayTags module, Cursory allows you to easily tag and categorize your cursors for more intuitive logic scripting.
Easily switch between standard and custom cursors. This allows you to define custom cursors for a more tailored gamer experience while retaining access to the standard platform cursors (textbeam, grab, etc.).
Add temporary cursors for scoped events like hovering over an enemy, a pickup, or a widget, clicking an object, or entering a mini-game, and easily revert back to the base cursor once the event is over.
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Windows (32/64), MacOS, Linux
Supported Target Build Platforms: Windows (32/64), MacOS, Linux
Documentation: https://unrealistic.dev/products/cursory
Important/Additional Notes: This plugin does not contain actual hardware cursor files (such as .ani's or .cur's). Rather, it provides you the ability to use your own in an intuitive and pleasant way.