This is a pack of rocks and cliff models , of all shapes and sizes.
Different types - cliffs, jagged, bulbous
Small, medium large , piles of rocks for clutter and other.
The rocks are using a robust master rock material with massive amount of features -
Triplanar blend of two types of rock surfaces, 2 layers of additional materials for vertex paint ( moss/grass/dirt) . Blended with unique normal and ao bake , custom еdge mask for added chipped edges and highlights. Detail normal , wetness by world height, stratification colors in world space.
Everything is made to blend seamlessly to make bigger forms and formations.
With that I'm adding a water material with multiple settings , setup for sea. Landscape material with good painting system and a few terrain materials.
An examples scene with rocks used, water, clutter , lighting , world setups.
Number of Unique Meshes: 36
Collision: YES , LOD3 of the meshes
Vertex Count: 10-25k , variable
Number of Materials and Material Instances: 37 material instances, 10 master materials , 7 mat functions
Number of Textures: 107
Texture Resolutions: surfaces 4096 , unique bakes 2048 , other supporting 512-1024-2048
All surfaces are made procedurally by me , sky is from HDRI Heaven, other bakes from meshes
Supported Development Platforms:
For example scene please enable Sun Positioner plugin , and enable high range exposure in project settings!
As a technical artist with years of experience in multiple triple A game development teams , I strife to provide something difficult to find on the open market - consistency of quality and user-friendly and robust production ready products - but most of all optimized and performant to the highest standards.
This pack is mostly important for its high quality material and techniques - blendings, variety and production freindly features. Highly customizable project with good general rock shapes that can fit a lot of situations.