City Park Environment Collection LITE

SilverTm - 環境 - 2021/06/15

This package contains high quality nature assets. It is ideal for creating city parks, forests, and squares.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27, 5.0 - 5.2
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Video Preview: https://youtu.be/oag6maK5_1o


we have made this package specially for your numerous requests. this package is a copy of our City Park Environment Collection, but with some differences made in order to speed up the launch and increase the fps without noticeable loss of quality:


• the number of trees and grass has been halved

• trees made more low poly (about 3/4 of triangles cut)

• triangles are also cut off on merged meshes

• removed some props and materials

• now the package weighs 1.2gb (3.6gb in the original)

• startup for me was reduced to 50 minutes (about 2.5 hours in the original)

• compiling shaders takes about an hour (2 hours in the original)

• configured for instance disappearing at a distance

• all textures are reduced by four times (1024x1024 to 512x512 e.t.c)

• now on the showcase map the FPS for me does not fall below 60 (25-35 in the original)

• The packages are fully compatible with each other, you can use any meshes from the original here and vice versa


Attention: Due to the large number of meshes, textures and effects a mid range computer is highly recommended to run demonstration level smoothly. (my system: intel core i-7 2600k, 24GB RAM, NVIDIA GeForce GTX 1080)


On the "showcase" map, we used an instance tool (https://unrealengine.com/marketplace/en-US/product/instance-tool) to merge meshes into instances (you can use any other plugin or make your own) , and also merged spline meshes to improve fps.


the problem of a long first load at 95 percent is solved either by deleting or renaming the "showcase" level (after starting the project you will be taken to a clean level, and when you start other levels, the geometry will still compile, but you will be able to see the progress bar, and it will not look like it's endless loading)

テクニカルノート

 Features:

  • Demo scene included
  • Fully customizable material


A large number of park props, trees, plants, grass, squares, playgrounds, mesh for creating roads and paths etc.


Texture Sizes:

• (35) 2048x2048

• (2) 2048x1024

• (2) 2048x256

• (106) 1024x1024

• (14) 1024x512

• (3) 1024x128

• (6) 1024x256

• (94) 512x512

• (15) 512x256

• (4) 512x128

• (37) 256x256

• (4) 256x128

• (1) 256x64

• (1) 256x16

• (5) 128x128

• (1) 128x64

• (4) 8x8



Collision: Yes, Automatically Generated

Vertex Count: Max 632200, Min 4

LODs: Yes, automatically generated LOD for each mesh (different amounts 2-3 LOD)

Number of Meshes: 424

Number of Materials and Material Instances: 9 Materials, 152 Material Instances and 3 Material Function

Number of Textures: 334


Notice: All sounds are taken from the site freesound.org and are used solely for demonstration purposes.

Sound authors: Martats, vkproduktion, hargissssound, sean, innorecords, nox-sound.


Details you can find on the website by the number in the name of the sound