Choppable and Interactive Trees (Replicated)

HyperReuts - 2月 28, 2021

Need some trees to be chopped down? Use this very easy to use and customizable Choppable & Interactive Trees based on destructible mesh (Replicated).

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.20 - 4.26
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

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Video based on Axe

Video based on projectile

You probably need a very easy to use auto-landscape material for your environment. Check out this super advanced, but still drag and drop photorealistic auto landscape material for a very sharp price!

Also Mineable Rocks are a must!


Features:

  • Two character examples: Axe animation based AND Projectile based interaction.
  • Master Blueprint to configure TreeCutting actor
  •  Master Blueprint to configure Log blueprint for later use in e.g. inventory system
  • Example Map with explanation
  • Example trees and configuration from Epic games Open world collection for example purposes
  • On demand via the community: Point based damage logic, for e.g. ESRPG integration


Workflow importing own tree

テクニカルノート

To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.

Here you are able to configure:

·        Duration before logs are spawning

·        Life: How many hits does the tree require to be chopped down?

·        Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.

·        Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.

·        Log to spawn: Define your own log with own variables.

·        Falling tree sound: Which sound to use when the tree is falling

·        The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.

After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.


Number of Blueprints: 9 (2 master, 4 tree examples, 3 log examples)

Supported Development Platforms:

Windows: Yes

Replicated: Yes

Not tested with other platforms. It is assumed that it works fine on all platforms.

Documentation: Example maps with explanation

Engine version: Only tested on 2.26. It is assumed that it works fine on most recent versions.

Dependency: Apex Destruction Plugin must be enabled.