Semi-automatic shotgun, with animation and sound. One shotgun from CG_Shotguns_Pack.
Realistic shotguns with attachments. Contains example blueprints for assembly.
Semi-automatic shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer.
Semi-automatic shotgun: https://youtu.be/zZiOIOkfvnI
Each type of choke gives a different angle of dispersion of the pellets from a gun.
A different angle of dispersion: https://youtu.be/cVvmvGhJLNc
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
SAS jammed: https://www.youtube.com/watch?v=uEgp7jx0v4U
One semi-automatic shotgun, and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 12 ( 1 SK, and 11 SM).
Collision: Yes. Custom.
Vertex Count: 264 - 17389 vertices per mesh.
Animations: FP character has 32 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 9 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 11 Material instances, 17 Material instances variations.
Number of Textures: 27 textures, 8 reticles, 8 patterns.
Texture Resolutions: 4 - 4096x4096, 14 - 2048x2048, 11 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.