Cel shading is a form of cartoon shading that is opposed to realistic "smooth" shading. Light is calculated only in very few shades, to achieve a stylized, flat, cartoon-like look. Most prominently seen in games like "The Legend of Zelda: The Wind Waker", which are known for their timeless graphics.
With Cel Shading + you can now use cel shading in your own projects within minutes:
Check the demo on Youtube for a few examples of what you can do with this system.
What makes Cel Shading + a good choice:
Number of Textures: 5 (3 default textures, 1 icon, 1 example texture)
Number of Materials: 26 (1 base material, 1 base material instance, 24 example material instances)
Number of Material Functions: 8 (1 usable shader function to use in custom materials, 7 sub-functions)
Number of Blueprints: 8 (2 base blueprints, 5 child blueprints, 1 example blueprint)
Number of Levels: 1 (1 example level including all examples and blueprints)
Number of Other Assets: 6 (1 enum, 2 material parameter collections, 1 demo statue mesh & normal map from Unreals "Content Examples" Project included for demonstration purposes)
Supported Platforms: PC, mobile, consoles
Documentation: Example level, tooltips and comments within all blueprints and materials
Important/Additional Notes: Please be aware that the use of many lights can result in a longer shader compile duration