CC UE Control Rig

CC-UE Control Rig features full-body control of CC characters using the familiar MetaHuman control rig.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
UE FACIAL & BODY CONTROL RIGS ON CC CHARACTERS


WATCH DEMO VIDEO |   VISIT OFFICIAL WEBSITE 


Freely control CC characters by utilizing the familiar MetaHuman control rig for both full-body and facial animations. This plugin facilitates the final-stretch animation process in Unreal Engine. The universal CC character system gives unprecedented flexibility in character customization, whether for realistic digital humans, cartoon characters, biped creatures, or low-poly extras for crowd simulations.

The CC control rig is meticulously crafted using Unreal Blueprint, and is compatible with Unreal Engine 5.3, 5.4, and above. It works seamlessly with CC Auto Setup and Unreal Live Link to streamline the workflow between Character Creator and Unreal Engine.


★ FREE Samples!

Instantly experience full control over CC characters in Unreal:



Supported Character Types


Character Creator (UE Face & Body Rig)

Offers custom character creation with full rigging using CC3+ topology, supporting face and body morphs, an outfit system, and editable skin materials. It is scalable for both HD detailed actors and efficient crowd simulations.


ActorCore (UE Face & Body Rig)

Lightweight characters for crowd and game design. 3D themed actors and scanned people for crowd animation and game design. Download application-specific formats and achieve optimal rendering quality.


AccuRIG (UE Body Rig) 

Auto-Rig Any 3D Model. Designed for fast and accurate character rigging, automatically turning static models into 3D animatable characters with simple steps.



Reallusion Motion Ecosystem


Reallusion provides a wide range of mocap animations on ActorCore in addition to characters. After choosing the suitable motion pack, artists can efficiently create dynamic animations in iClone. These animations can then be seamlessly transferred to Unreal using iClone Live Link or FBX import, significantly reducing production time.



THE FINAL TOUCHES ON UE ANIMATION


With the CC-UE Control Rig, directors and animators can easily layer and edit facial expressions and body poses within Unreal Engine for final production. This tool enables seamless character alignment with the scene, precise object interaction, and even accurate hand and foot constraints inside moving vehicles. Using CC characters also offers expressive talking animations, wrinkle dynamics, and dynamic rigging controls.