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Camera 360

Camera 360 - camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo and Mono)

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.18 - 4.27, 5.0 - 5.1
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Camera 360 - camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo and Mono).

Video and Screenshot Camera 2D, 180, 360, Dome 180 and 3D(stereo Omni and Panoramic Mode ~UE5.0) + rotation and more!

Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.

Please not buy this. I have left this available so that users can download the product from their library.

Note:I have suspended sales of Camera360v1, as the product is difficult to update and add new functionality. This product is outdated.All buyers who purchased Camera360v1 also continue to use it and receive technical support. Also, if possible, the product will be updated to the latest versions of the engine.Now all the main support and updates are embedded in Camera360v2 and for its future development. keep in mind that the price includes technical support, development, consultations, product updates.

The product is functionally complete, no more new features are planned. I keep this product up-to-date for new versions of the engine.

Attention: For Alpha, Stencil Layers, Lumen, PathTracing and Correct Stereo, recomended look Camera360v2

Capture system:

1. HighResShot system;

2. Matinee and Sequencer systems;

3. Movie Render Pipeline.

Trailer: Preview

Example: Example video and image.

Youtube Chanel 360 assets use Camera 360: Youtube

YouTube : №1 , №2 , №3 , Raytracing#1, Raytracing#2

Support and more: Forum

Dont forget that you need a strong graphics card for rendering. When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.


Number of Blueprints: 8


  • Mono 2d, 180, 360, Dome 180, Stereo (2d, 180, 360(information below))
  • Raytracing;
  • HighResShot system,Matinee, Sequencer,Movie Render Pipeline;
  • TAA,MotionBlur,DOF; Full Dome (180-240 degrees)
  • Camera 360 itself does not transmit NDI, to do this you must install NDI programs (Spout and others). Tutorial Camera 360+Spout+OBS studio.

Documentation: Preview , Tutorials

Support: forum

Important/Additional Notes:

Some Post processing does not work (artifacts, seams):

-Directional Light (Light Shaft Occlusion);

-ScreenSpace Reflection.

-Lumen - sometime seams.

-HeighFog and atmospheric fog workig , but if used->Volumetric Fog-> Long rendering time, or maybe seams.

Attention 360 stereo.Stereo 360 are experimental.(Old and New)

Output limit: Sequencer and HighResShot System(16384x16384px).MovieRenderPipeline: NotLimit px.